Decolonizing games (long)
I've seen threads about how we need to decolonize games and threads about specifics. I haven't seen any of the attempts at being systematic in approach that the community might be making. This is a list of preliminary in game factors that I think must be handled before any thorough deconstruction is possible. I'll describe each section in depth over coming days
Representations of the player:
Cultural standards of attractiveness
Ablism in game controls and avatar selection
Assumptions of imperialism:
Relations with NPCs:
Killed for entertainment
Killed for extraction
Kept for renewable extraction
Plot device 1, the carrot - Tutorial bimbo
Plot device 2, the stick - recurring opponents, trash talk, negging
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