"Ancient Ruins Bridge Concept Art". Commission for an unannounced game. http://sylviaritter.deviantart.com/art/Ancient-Ruins-Bridge-Concept-Art-673656905 #screenshotsaturday #gamedev #gameart #krita
Decolonizing games (long)
I've seen threads about how we need to decolonize games and threads about specifics. I haven't seen any of the attempts at being systematic in approach that the community might be making. This is a list of preliminary in game factors that I think must be handled before any thorough deconstruction is possible. I'll describe each section in depth over coming days
Representations of the player:
Cultural standards of attractiveness
Ablism in game controls and avatar selection
Assumptions of imperialism:
Relations with NPCs:
Killed for entertainment
Killed for extraction
Kept for renewable extraction
Plot device 1, the carrot - Tutorial bimbo
Plot device 2, the stick - recurring opponents, trash talk, negging
Une ombre qui hante le labyrinthe Internet.
A shadow haunting the Internet labyrinth.
An instance for ghosts and shadows.
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